Alpha One: Known Issues

Bugs and issues that are still wandering in Alpha One

and yes, we're working on it 💪

UI

  • The scrollbar can be seen in the text for the newsletter
  • The "Report a Bug" popup can be seen overlapping with the level selection screen
  • The secondary text of the car customizer does not update correctly
  • The pre-level start UI can be seen on the screen throughout the level if you spam Space or A while being on the loading screen before the level starts
  • The most meta of all bugs: the bug report tool does not work for some screens and the game keeps playing in the background if you’re editing the screenshot
  • A player can see leaderboards for the first level of the first landmark even if you haven’t played the level yet
  • Splashscreen can't be skipped with the controller's confirm button
  • Respawn advice text can be seen even if you have respawned after certain steps
  • In the car customizer, the secondary color defaults to Yellow if you select the main color first and Pattern style after

 

Gameplay & Level Design

  • Shadow blob of the car can be seen moving in the overworld even if the car is not moving on a fresh boot
  • FPS might drop if too many cop cars are spawned in the area
  • The wheels go inside the car if the car goes through the boost pad and then goes airborne in the level Carbonisation
  • ​​The car is stuck in mid-air if you spam the "Flip Car" button
  • The last car shouldn't end the level when your car is still moving
  • The car is slippery in the grass biome until you respawn again if you play a level in the snow biome and return to the grass biome. The opposite is also true. Just less slippery. 
  • The car jumps and then lands if you redirect it to the island from landmark 1 of the snow biome
  • Cannot steer the car and it gets stuck onto the landmark "The Satellite" sometimes
  • In Pulled Over, if you cross the red light from a certain angle, the cop car stays stuck on the grass. Sad for them, good for you, but we’re fixing that
  • The car gets submerged halfway into the ground if it gets hit by a hammer in the level Hammer Time
  • Car wheel marks can be seen in the snow if the car is traveling on a road above the ground
  • The traffic light spins around in High Speed if the car collides with it
  • The stopped parking sign bounces and shoots off in the air if it is spawned on a seesaw
  • the floor doesn't get transparent if you go behind it, resulting in you not seeing your car 

 

Overworld

  • Chickens are solid and sound like they die upon entering the overworld :( 
  • A block of terrain can be seen colliding with the waterfall on Mastery Island 3 in the grass biome
  • The goalpost in the football field on Mastery Island 1 is a bit tilted
  • The cannon animation keeps on looping even if the car has despawned from the area
  • Chicken coop destruction doesn't reset on restart level. Like you’ve messed with it for good. May apply to the level Excessive Force. Please be nice to animals!
  • The car spawns on Island 1 if redirected back from the car customizer even if the car is on some other island

 

Graphics

  • The car, trail, and the extension takes some time to load if you spawn in the overworld sometimes
  • The car jitters and lags for a second before it lands if you travel from one biome to another
  • The black smoke trail can be seen in the portal if the car goes through it in the level Seesaw Sickness
  • The camera can be seen moving towards the ground in the background resulting in a weird biome travel animation on pressing the "Report a Bug" button while traveling to another biome
  • Grass can be seen on road in some levels

 

Audio

  • Some Interactables & obstacles sounds are missing
  • The music starts after a few seconds and does not fade in if you access the car customizer from the overworld pause menu
  • The SFX for the car turns off if you respawn too many times at once
  • The default button for Honk while playing with an Xbox controller is B

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